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(+1)

Consumable Controls (Full Game)

(+6)

This is really good! It's kinda funny... I had a similar idea, interpreting "Out of Control" as "running out of control," and control being a finite resource. I wasn't able to make my game, so I'm really glad to see someone else putting the same spin on the theme.

I love this take on it, though. Using the idea for a puzzle game is fantastic, and your level design is quite good, too. Early levels are easy, but as things go on, I found myself thinking more. It never gets that difficult, but that's perfectly okay. Also the levels feel varied; after the ones where I got stuck for a while, there'd always be one or two that seemed less difficult, giving a bit of a breather.

Precision platforming in a puzzle game is something I'd usually say is bad, but since your levels are so small, it's ok if some jumps are tricky. You only lose a few seconds, so there isn't much room for it to get frustrating.

And you have a really nice bit of visual polish with the pickups, and the entire art style is just nice. I really like this!