Consumable Controls
Consumable Controls is a puzzle platformer where controls are used up when moving and more must be picked up to complete each level. This game was made for GMTK Jam 2020 with the theme "Out of Control".
Controls
Menu Select: Enter or Space
Move: WASD or Arrow Keys
Reset: R
Back: Esc or B
Update 1:
Updated to the post-jam version with more levels and other changes. The first version of the game is now available as a separate Windows build.
Update 2:
Adjusted levels 4 and 5.
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.7 out of 5 stars (9 total ratings) |
Author | rob1221 |
Genre | Platformer, Puzzle |
Made with | ChipTone, OpenFL, Stencyl, Inkscape |
Tags | 2D, Game Maker's Toolkit Jam, Puzzle-Platformer, Singleplayer, Stencyl |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Links | Twitter/X |
Download
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Click download now to get access to the following files:
First Version.zip 7.1 MB
Comments
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Consumable Controls (Full Game)
This is really good! It's kinda funny... I had a similar idea, interpreting "Out of Control" as "running out of control," and control being a finite resource. I wasn't able to make my game, so I'm really glad to see someone else putting the same spin on the theme.
I love this take on it, though. Using the idea for a puzzle game is fantastic, and your level design is quite good, too. Early levels are easy, but as things go on, I found myself thinking more. It never gets that difficult, but that's perfectly okay. Also the levels feel varied; after the ones where I got stuck for a while, there'd always be one or two that seemed less difficult, giving a bit of a breather.
Precision platforming in a puzzle game is something I'd usually say is bad, but since your levels are so small, it's ok if some jumps are tricky. You only lose a few seconds, so there isn't much room for it to get frustrating.
And you have a really nice bit of visual polish with the pickups, and the entire art style is just nice. I really like this!