Based they have no name, and the fact you have no idea who they are or WHY they are there. I'll make a own fanmade info of them. And gave them names... Ummmm... Nothing much for those, just Cyan, Magenta, and Yellow
Species
I'm doing a species thing, cause, based the characters from the "Rob1221universe" may reuse designs from others. I'll count them from "species", which count their physical features. For example, Big, Tall, and Small (from Big Tall Small) have oval eyes which are totally black, and have legs, so their species are beady, square, and legged. While Time Cloner (from Time Clones) have white eyes with black pupils, so its species is peeper, circle, and legged. And stuffs. However, the CYM creatures have a unique design that wasn't reused, which happened only to few characters. So their species is... Bacteria. Cause they look like bacterias.
Origin
Then, with my entire story I made for the Rob1221dev series. I made a story which the characters are like digital, being on a simulation or something. Based it wouldn't make much sense for them to be on those strange places. So, the same thing applies to the CYM creatures. So I guess then it'll make sense why are there.
Goal
Their goal is to push boxes. It doesn't seem that there is any reason for them to push those into targets. But remember, its you who are controlling them.
Level 8: You'll need to move your yellow character and push the yellow box down passing the magenta box. Then, move your magenta character and push the red box to the right through the gap where the empty yellow space is. Finally, move your cyan character and push the blue box to the left through the other gap on the left where the empty magenta space is.
Super excellent game, thoughtfully made. One thing I'd dig is a (toggleable) cheat-sheet of which colors mix. Can't seem to keep it straight in my head.
Also, in that puzzle game, do the colors of the characters look a little different than the other characters in one of your puzzle platformers, RRGGBB?
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Funky music!
CYM creatures
Based they have no name, and the fact you have no idea who they are or WHY they are there. I'll make a own fanmade info of them. And gave them names... Ummmm... Nothing much for those, just Cyan, Magenta, and Yellow
Species
I'm doing a species thing, cause, based the characters from the "Rob1221universe" may reuse designs from others. I'll count them from "species", which count their physical features. For example, Big, Tall, and Small (from Big Tall Small) have oval eyes which are totally black, and have legs, so their species are beady, square, and legged. While Time Cloner (from Time Clones) have white eyes with black pupils, so its species is peeper, circle, and legged. And stuffs. However, the CYM creatures have a unique design that wasn't reused, which happened only to few characters. So their species is... Bacteria. Cause they look like bacterias.
Origin
Then, with my entire story I made for the Rob1221dev series. I made a story which the characters are like digital, being on a simulation or something. Based it wouldn't make much sense for them to be on those strange places. So, the same thing applies to the CYM creatures. So I guess then it'll make sense why are there.
Goal
Their goal is to push boxes. It doesn't seem that there is any reason for them to push those into targets. But remember, its you who are controlling them.
how to 12?
how tolevel8
Level 8: You'll need to move your yellow character and push the yellow box down passing the magenta box. Then, move your magenta character and push the red box to the right through the gap where the empty yellow space is. Finally, move your cyan character and push the blue box to the left through the other gap on the left where the empty magenta space is.
rrggbb but the roles are switched
Yes, that's what I thought. But top-down edition.
how are you so good at making these
The game idea is perfect, keep going on these games :D
Super excellent game, thoughtfully made. One thing I'd dig is a (toggleable) cheat-sheet of which colors mix. Can't seem to keep it straight in my head.
Very nice! You actually had me thinking the last level was impossible, then ohhhh.
I figured out 16, but now 17 is really eluding me.
The goal in 17 is to not change any of the colors and there's one correct path for each block.
I don't understand what's going on with level 16.
CCMMYY (Full Game)
omg remake of rrggbb
Great puzzle game, but on level 12, how do I get one of my characters to push one of the crates to the other small gaps on the right?
You'll need to move them into position before pushing the box over.
Also, in that puzzle game, do the colors of the characters look a little different than the other characters in one of your puzzle platformers, RRGGBB?